Riva TNT was a giant step forward all around. Shadow of Grim Fandango has problems. Any chance that Intel will try again with discrete GPUs? It couldn’t keep up with the rapid progress of 3dfx though and so was forgotten like various others. About us Privacy policy Mailing list Mobile. Tue Jun 30, 7: I tested the green one, but there is no real difference.

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Main memory bandwidth can be crucial for performance with Intel AGP card intdl740 whole system performance suffers. Intel promised their 3d product will show true potential of AGP. With price taken into account, only the PCI Starfighters were not so competetive, all the bad press AGP cards got does not seem so justified, at least on my systems.

I guess giving away video cards is infel740 so inte7l40 for the bottom line. Drivers are probably to blame for some flashing textures in Unreal. In spite of this, pundits continued to agree that its release would have enormous effects on the market. What I’ve seen with mipmaps on was a bit of dithering along the edges, which hardly improves image quality.

I don’t think i had particularly bad driver support. Only few i cards made it into wild, making them super rare.


The Egg Minister of Graphice Affairs. But it is using only sixteen bit data bus, half of AGP width and sideband addressing ability is lost as well. The texture unit not only has a texel cache for fast filtering, but also for both texture coordinate and blending data.

Riva produces some very fugly rendering, but for it was the only chip that touched 3dfx.

The 3d and 2d engines are managed by the pipeline preprocessor allowing them a sustained flow of graphics data. Only trouble is with Falcon 4. Terrain around the track of Daytona USA is a bit transparent. Local memory chips are usually rated for 10ns, that means minimal room for overclocking. What more, I’ve found the compatibility is quite low, and older games with enforced AA usually end up unrecognizable.

Remember the Intel !? – TR Forums

OpenGL of Nvidia looks good, but that is partially because of disabled vsync. Texture chroma and color key match are supported and two pass trilinear filtering was heralded, but I could not produce such a thing even without mipmapping.

Taiwanese vendors jumped after the chip and lowered prices as much as possible, cannibalizing on Real3D’s own Starfighter boards. Nostalgia isn’t what it used to be. The AGP Texture concept soon proved to be a tremendous error in design, because the card had to constantly access the textures over a channel that was upwards of eight times slower than RAM placed on the graphics card itself.


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Its architecture consists of dedicated engines executing in parallel to deliver high performance 3d, 2d and video capabilities. It was a flop because no gamer would buy one due to its poor performance and wasn’t on the market for long.

If only people looked at the card. The Intel supports, and with Starfighter drivers can even enforce, anti-aliasing AA.

Intel740 Graphics Accelerator Software Driver (Version 1.20) (1999)

Alpha and depth tests are conducted, determining whether the frame and depth buffers will be updated with new pixel values. Articles needing additional references from July All articles needing additional references.

Performance Choosing competitor for gaming benchmarks was easy. You either like them or hate them.

Last edited by Concupiscence on Mon Jun 29, 4: In the wake of consumer 3d acceleration Intel decided to develop its own stand alone product competitive with best offerings.

Mon Jun 29, 3: